Friday, September 22, 2023

Hell is other yogurt

I had an out of body experience recently.
Specifically, there was something that I wanted to get out of my body.

Now, I like yogurt. I always have. And recently, I found a new brand of yogurt that is absolutely awesome. Yoplait, specifically the tall, thin, round ones. Raspberry, vanilla, blueberry, they're all delicious.
ALMOST all of them.
So when I told my mom I liked them, she decided to get more, which was great. However, she also threw in two unique flavors: Boston cream pie and cookies and cream.
Now, if you don't know much about yogurt, 99% of it is flavored like fruit. I think it's legally required in most states. The only exception is vanilla, which might actually count as a fruit, I don't know and I don't care enough to look it up.

Anyway, neither boston cream pie nor cookies and cream are traditional yogurt flavors. It's like marmite flavored doritos, or chocolate jelly.

So I tried them.

And immediately lost the will to live.

The flavors were allegedly boston cream pie and cookies and cream, but it ended up more like boston COW pie and cookies and SCREAM. This was the most disgusting thing I have ever tasted in my life, and that's not hyperbole. I literally cannot remember tasting anything that even comes close to tasting this bad. It was like all my tastebuds were being stabbed by satan himself. If suicidal depression was a flavor, this is what it would taste like, although I suspect the depression would actually be a bit better.

All I did was lick the lid and immediately regretted it. These yogurts tasted like they had gone bad. Twice. Like, they went bad, and then whatever caused them to go bad went bad. I literally drank orange juice and brushed my teeth because it was THAT BAD. I literally had an existential crisis a few days before and the yogurt was still the worst part of my week. It wasn't even close.

This yogurt was SOOOO bad...

Audience: HOW BAD WAS IT?

This yogurt was so bad it's banned by the geneva convention!
(canned laughter)
This yogurt was so bad it's banned in 57 countries!
(more canned laughter)
This yogurt was so bad they pulled it from the menu in hell because it was considered too inhumane!
(yet more canned laughter)
This yogurt was so bad I'd lick a public toilet to get the taste out of my mouth!
(canned laughter quickly cut off by sounds of disgust)

To drive my point home further, I'm going to call this yogurt gross in 12 different languages.

Super gross(english)
とてもすごくまずいよ/Totemo sugoku mazui yo(japanese)
Bruto/bruta(spanish)
إجمالي/'iijmaliun(arabic)
总的/總的/Zǒng de(chinese)
역겨운/yeoggyeoun(korean)
דוחה(arabic, no transliteration available)
Gröblich(german)
សរុប/saroub(khmer)
सकल(sanskrit, no transliteration available)
စုစုပေါင်း/hcuhcupaungg(myanmar[burmese], symbols don't work)
gruamach(scots gaelic)

Even after only licking the lids, drinking orange juice, brushing my teeth, and eating a bowl of chips, I still couldn't get the taste out of my mouth. The only thing that worked was literally washing my mouth out with soap. And even after that, the taste lingered in my memory for several days afterward and I gagged every time I thought of it.

Words fail to describe how bad this yogurt tasted. God stays in heaven because he's afraid of this yogurt. Someday, humanity will have to pay for it's sins, and this yogurt is at the top of the list. Pray you never have the misfortune to stumble across this yogurt. If someone forced me to choose between eating this yogurt and blowing up an orphanage, I'm sure the orphans would understand.

You know how in H.P Lovecraft's books, people are driven mad by knowledge man was not meant to know? This is probably what that tastes like. You will have but a half-life, a cursed life, from the moment the yogurt touches your lips. Part of my soul died that day, and I will never get it back.

...Did I mention it was gross?

Thursday, July 20, 2023

The Quintessential Quintuplets Anime Review

One of my favorite animes is called The Quintessential Quintuplets(japanese version: Gotoubun no Hanayome, or Seven Equal Brides). I liked it so much I watched it twice and read the manga, something I've only done for one other anime, Spy x Family. So I decided to write a review of it.

Warning: This review will contain full spoilers of the plot, including the ending.

The basic plot of The Quintessential Quintuplets centers around Fuutarou Uesugi, a poor high school student trying to help provide for his family. He ends up getting hired to tutor five identical quintuplets by their rich father, but they don't want him there. The basic story structure from here involves Fuutarou getting the quintuplets to warm up to him, as well as improving their grades.

To start out with, the show is a super fun, sweet, funny, romance anime, and the atmosphere and music are fantastic. I love the characters(with one notable exception I will mention later), and overall it's just plain fun and makes me happy.

That said, it does have some flaws. Let's talk about them.
First, it's too short. Now I don't just mean I want more of it, although that is also true, but it felt like everything was moving too fast. They say that when you're writing something, whether that be a book, movie, tv show, or whatever, every scene should further the plot. Well, Quintessential Quintuplets does this, and the end result is that it makes it feel rushed and too short. Something that furthers the plot happens in every episode, and it makes everything move faster than feels realistic as well as faster than is enjoyable. Of all things, this is one show that could actually use some filler episodes, as it would give us more time to get to know the characters, enjoy the world, and just enjoy the show as a whole.

The manga has the same problem, although there are a few scenes in the manga that weren't in the anime(which I heard will be fixed, more on that later) which both gave more context and more characterization.

The second flaw is the fanservice. For most of the show, there's little to no fanservice, but there's a couple sections where there's a massive amount: Specifically, the hot springs scene when they're on the way to the camping trip, and pretty much the whole scrambled eggs arc in season two. So if you don't like fanservice, maybe skip this one, it gets pretty heavy at points.

Those are the main issues with the story, so now lets go over the characters!

Fuutarou: The protagonist. Is obsessed with studying, to the point of ignoring pretty much everything else in life that isn't mandatory. Actually inspired me to study more!

Ichika: The oldest quintuplet. Friendly and a bit flirty. Ends up being a bit problematic later on.

Nino: The second oldest quintuplet and my least favorite. Classic tsundere, with a little extra helping of jerk thrown in.

Miku: The middle quintuplet and objectively the best one. Shy, kind, and sweet, she's a great underdog to root for and the first one to exhibit feelings for Fuutaro.

Yotsuba: High-energy and athletic(although the least intelligent of the bunch), Yotsuba is a classic genki girl. Very friendly and cheerful. Good character.

Itsuki: Youngest of the quintuplets, and the first one we meet. Doesn't get enough screen time, but still good anyway.

Raiha: Fuutarou's adorable little sister. Everyone loves her, in-universe and out.

With all the characters introduced, let's go over them in more detail, including their character arcs.

Ichika wants to be an actress, and ends up achieving that goal. there's not much to say about her except for what happens in season 2.
In season 2, Ichika pretends to be Miku and tells Fuutaro "Ichika likes you. I think you'd make a good couple." Which confuses Fuutarou as by this point he's probably figured out Miku likes him. This is dishonest, and made a lot of people end up understandably not liking Ichika, including myself. However, it was just one time and she didn't plan it out, it was more of a spur of the moment thing(for context, she was tired of people fangirling over her because of her acting career, so she dressed up as Miku to avoid them. Fuutarou ends up running into her, and she does the thing. Not great, but still not super terrible). Then she does it again. Twice. After being caught in the act.

Either she's a bit stupid or just super desperate, but either way it's not a good look for the character. This, combined with the reveal that she was a bit of a bully when they were younger, drove pretty much everyone away from Ichika. From a storytelling point of view, I don't like this behavior, as it basically removed her from the pool of characters the audience would root for, and ideally for a harem anime, all the characters should be roughly equal by the end, except for personal preference. Because of this, she's my least favorite quint behind Nino.
Speaking of Nino...

(Deep breath)

Nino is by far my least favorite character. Including Ichika. If Fuutarou had ended up with Nino, I'd have been angrier than if he ended up with Ichika. And yet, she's tied for most popular quint with Miku. To understand this, we'll need to go over her character arc.
At the beginning of the anime, Nino is by far the most antagonistic towards Fuutarou. All the quints except for Ichika and Yotsuba start out disliking him for various reasons, but Nino flat out hates him. To her, him tutoring her sisters amounts to intruding on their way of life and damaging their relationship, and she will stop at nothing to get him to give up. This includes drugging him(which I'm pretty sure is illegal even in Japan). Twice.

This unreasonable hatred for someone who's just trying to help them and do his job is the reason I don't like her. Her actions just aren't justified. Let's go over her list of crimes:

1. Intentionally sabotaging her sisters' study sessions, jeopardizing their grades just because she hates Fuutarou.
2. Literally drugging him to get him to leave.
3. Twice.
4. The first time he shows up.
5. Being a jerk to her sisters despite her claims of attacking Fuutarou because she cares for them.
6. Acting entitled to Fuutarou's affections once she decides she likes him(spoiled brat syndrome).
7. Dismissing the effort Fuutarou is putting into tutoring the quintuplets.
8. Basically gloating to Miku after Miku has just been through an embarrassing and traumatic experience.
9. Did I mention she literally drugged him?
10. Twice?

Let me elaborate.
First, she intentionally disrupts their study sessions multiple times, for no other reason than "I don't like Fuutarou". Then she drugs him, once to get him to leave, and twice because she's mad at him for(unintentionally) lying to her. She's also constantly fighting with her sisters and being a jerk to them.
After she decides she likes Fuutarou, she absolutely refuses to leave him alone, even after he's already chosen someone else. There's a scene where It's explicitly revealed to Fuutarou, that Miku likes him, which coincides with Ichika getting caught pretending to be Miku. Miku is understandably upset, and runs away to cry. Nino then berates Ichika, saying that she(Nino) would want to be happy for whoever Fuutarou chooses and acting holier-than-thou. Immediately afterwards, she basically gloats to Miku(who is currently very upset) saying, basically, "Well hey, this is good news for me because you're basically out of the competition now. Later, loser."

That moment made me hate her more than Ichika.

Much later on, after Fuutarou chooses Yotsuba, Nino flat out says she'll steal him from her if she gets the chance.
"I'd be happy for whoever he chose because I care about my sisters," eh?
Before this, when they're deciding on what groups they're going to be in on the school trip, she demands to be put in a group alone with Fuutarou, saying he should be grateful he gets to spend time with her. Real charming there, Nino.

The only redeeming moment she has is basically lying to their dad so he won't fire Fuutarou, which, while being nice, feels like it came out of the blue, as she's shown nothing but hatred for him up to this point.

I genuinely don't understand why everyone loves Nino. She just changes from being a jerk that hates Fuutarou to a jerk that likes him. Even Ichika felt bad after pretending to be Miku, and even supported her before she realized she also liked Fuutarou. Plus, Ichika is pleasant and friendly outside of the whole lying bit, while Nino is just plain mean all the time.

If you're interested, the reason she realizes she likes Fuutarou is because she developed a crush on him after mistaking him for someone else, and then, once she realized it was Fuutarou, she decided she didn't hate him anymore. It would be a good character arc if she wasn't so unpleasant.

But I've complained about Nino enough for now. Let's get to my favorite character: Miku

Miku is best girl. She's shy, kind, sweet, and just plain a good character. She's one of the first ones to accept Fuutarou, and the first one to develop feelings for him. Ichika and Yotsuba even encourage her in this before they realize they like Fuutarou too.
Her character arc basically involves her increasing her self-esteem and learning to be more confident in herself. By far, she has the best character arc in the series, and she also gets the most screen time, which is probably one of the main reasons why everyone(including me) loves her so much.
There's not much else to say about her. She's just plain good. She starts out feeling like she's not good enough for Fuutarou, but eventually accepts her feelings for him. She also goes from being terrible at cooking to good at it, even running a bakery in the end. Although that's more of a secondary arc, it's actually pretty symbolic of her arc in general, and works well.
From a narrative point of view, it makes the most sense for Miku to end up with Fuutarou, as she gets the most screen time, is the first one to fall for him, has the best and most in-depth character arc, and is practially the main character. If I remember correctly, the manga author said she kind of got away from him while he was writing, and boy, does it show.
To summarize, let's just say there's a reason so many people love her.

Next up is Yotsuba. She's the one Fuutarou ends up choosing at the end, and it's also eventually revealed that she was the one he met when they were kids.
Side note, I really don't like how the author pulled the whole "childhood friend" card. It felt like a cheap way of pushing Yotsuba forward without giving her enough characterization.
Yotsuba and Itsuki get the least screen time of any the quints, which kinda sucks given that she's the one he ends up choosing. We barely get to know anything about her until right before he chooses her, making it feel forced, like the author realized "Oh crap, I need to give her some characterization!"
Like I said, this show could have used a good few filler episodes to show more of the characters' inner thoughts and feelings and let us get to know them better. Yotsuba in particular suffers from this.
Fuutarou's reasoning for choosing her is that she liked him from the start and was always there for him, which sort of makes sense, but it feels like flimsy reasoning when she barely got any screen time and the time she did get felt forced and shoehorned in.
Overall she's my third favorite after Itsuki.

Speaking of which, Itsuki. She gets a fair amount of screen time at the beginning, even being the first quint Fuutarou meets, but then basically disappears for a while. Next to Miku, I think she's the best one to put Fuutarou with, as they had quite a few moments together, such as going to the arcade with Raiha, Itsuki staying over at his house during her fight with Nino, and, uh... That's kind of it. The fact that she's still my second favorite despite having almost no screen time just goes to show how much Miku overshadowed the rest of the characters. Still, I think her personality fits Fuutarou's well, but unfortunately she seems to be the one that's least interested in him. It's like the author forgot about her until the end and then realized "Wait, I forgot to make her like him".

Fun fact: Each of the quintuplets is named based on the order they were born in.

Ichika was born first, and ichi means one in japanese.

Nino was born second, and ni means two in japanese.

Miku was born third, and mikka means the third day of the month in japanese.

Yotsuba was born fourth, and yottsu means four things in japanese.

Itsuki was born fifth, and itsuka means the fifth day of the month in japanese.

So their mom had quintuplets and literally named them "one two three four five". Pretty funny!

So my ranking of the quintuplets goes as follows:
1. Miku(duh)
2. Itsuki
3. Yotsuba(would be Ichika if it weren't for the whole lying thing)
4. Ichika
5. Nino

To summarize, the show is a great romance/harem anime that just plain makes me happy, although it has too much fanservice, a couple unlikeable characters, it's too short and rushed, and the ending left much to be desired.

There were quite a few scenes that were in the manga but not the anime, but I hear they're making a few new episodes based off of those, which I'm looking forward to.

It also does the classic romance/comedy anime thing of being lighthearted and fun at first, and then becoming heart-wrenching and emotional at the end. I don't know why so many animes do this. They're good, but my heart can only take so much.

Overall I'd rate it an 8/10, very good, but still plenty of room for improvement.

Monday, February 13, 2023

Disability is bad, and I'm tired of pretending it's not

Read carefully.

Disability is bad.
I am NOT saying people with disabilities are bad people, I'm saying that THE DISABILITIES THEMSELVES ARE BAD BECAUSE THEY HURT THE PEOPLE WHO HAVE THEM.
When people hear someone say "disability is bad" they immediately assume the person saying it is attacking disabled people themselves, because apparently the only definition of 'bad' they know is 'evil/immoral/devalued on a personal level'.

Injuries are bad. That is not a controversial statement. Why are they bad? Because they hurt the people who have them. Sicknesses are bad. Chronic health conditions are bad. And yet when someone wears a shirt that says "frick cancer" they never interpret it as "frick people with cancer".
This is not complicated, and yet I see so many people thinking they're being soooo accepting of disabled people by valuing the disability higher than the person who has it.

If someone has cancer, or an autoimmune disorder, or a disease, or a physical or mental disability, that's a bad thing. It makes life harder for them. It's literally in the name, it DISABLES your ABILITY to do things, like socialize, or see, or breathe.

I have autism, and from personal experience i can tell you that it sucks. It is objectively a bad thing that has caused me and tons of other people untold amounts of misery and suffering. That's why I want a cure for it. And yet, there's people out there that can't be bothered to think about this for two seconds who say "oH, yOu hATe AuTiStic pEOplE????" because they can't seem to grasp the concept that people are separate from the disabilities they have.

Heck, there's even autistic people who don't want a cure for autism! And while it's great that they aren't bothered by having it, that doesn't mean they get to decide for the entire autistic community what's best for them.
If a cure for autism was created, it should be voluntary. So the people with stockholm syndrome for their mental issues can ignore it, and the people like me, who hate it because it's made their lives a living hell for years, can take advantage of it. Some people have expressed the worry that the cure would be mandated, but that's more of a conversation about government overreach and totalitarianism, which is a separate issue.

I think the reason there are so many autistic people that don't want a cure is because they have made autism a part of their personality, and without it, they feel like just a boring normal person, like they're losing something that makes them unique. Which, yeah, it does, but by making you uniquely miserable, which is a bad thing. When I started becoming less shy and actually talking to people more, I felt a weird kind of worry that I was losing part of myself, the part that made me so shy and timid around others. And yeah, I was, but that was a good thing because it made me able to do more things, like make friends. My personality didn't change, as some people fear theirs would were their autism to be cured, I was just loosing one of the many shackles on my mind that restricted my freedom.

I'll end with this post that describes my feelings pretty well.



Friday, June 11, 2021

Spoiler Culture

My internet has been really spotty lately, sometimes working almost normally and sometimes dying completely at seemingly random times. Additionally, even when it's working(well enough to even play multiplayer games with no lag while watching a livestream), it absolutely refuses to let me upload anything longer than 20 seconds.
So to fulfill my need to be creative and rant about stuff, I've decided to spend a little more time working on my blog, and that starts with this post.

Ok technically it started with the last post i made, but whatever it's the thought that counts

So today i want to talk about spoilers. If you don't know what that word means, it's basically when someone tells you the ending/some important feature of a book, game, movie, tv show, or other form of(usually fictional) media before you have a chance to encounter it yourself. For example, telling you the ending of Harry Potter before you've finished the books.
Spoilers are bad because they, well, spoil the excitement of naturally finding out how a story ends(again, this can apply to more than just books or movies but for simplicity we'll just use books as the default). If you know the shocking twist ending before you get to finish, or even start a book, it takes all the fun and excitement out of it. In some cases, it can even completely ruin the entire experience, like for books whose entire point relies on a mystery.

Because of this, there's a bit of an 'etiquette' around discussing fictional media on the internet, or elsewhere. It generally goes like this:

Give warning for spoilers so people have a chance to avoid them
Wait at least X days/weeks/months to openly discuss major plot events(time differs for individual circumstances)

Unfortunately, people often disregard these rules, resulting in what i call "spoiler culture".

Let's start with spoiler warnings. When discussing some fictional story, it's customary to say "spoiler warning" before revealing major plot points. However, people usually follow the letter of the law rather than the spirit here, often saying something along the lines of "spoiler warning the main character dies". There are several problems with this approach.

First, they don't give people watching/listening/reading enough time to click away(or if in person, verbally stop the speaker) before unleashing the spoiler. Second, they don't even say what story the spoiler was actually for, giving viewers no clue as to whether or not it would be safe to proceed. At this point, saying "spoiler warning" is mostly used as a meme for things that are so commonly spoiled or obvious that there's no need for a spoiler warning as the information doesn't even count as a spoiler anymore.

Another thing people do is to wait until on average 0.000023 seconds have passed since the story was released and then just completely forgo spoilers because "you've had time". This is probably the worst spoiler infraction, first, because they don't give any sort of warnings, and second, because no, not everyone has had time. People often defend spoiling The Lord of the Rings because the book was written in the 1950s. The problem with that is, not everyone was alive at the time. If someone is, say, fifteen years old, they would only have had fifteen years to read it, no matter how long ago it came out(realistically, they likely would have only had about 10 or less years unless they were literate from birth, which I'm told very few people are). Additionally, they might not have even heard about it or realized it would be something they would be interested in.

A lot of people spoiled the popular movies Avengers: Infinity War and Avengers: Endgame very soon after they came out, with the excuse that "you've had enough time to watch it". But there are several reasons someone might not have had enough time. Maybe they were on vacation. Maybe they've been working, and they haven't had a day off yet. Maybe they can't afford to watch it. And in some cases, maybe they don't even know it exists.

The Mistborn trilogy came out in 2008, but i didn't even know they existed until around 2018, when a friend recommended them to me and i started reading them. If someone had spoiled the ending before then, i wouldn't have even had a chance to learn of the books' existence before then, but hey, "I've had time" right?

What spoiler-happy people need to learn is that not everyone consumes every single form of media mere seconds after its initial release. In 2010, 328,259 books were published(data not 100% accurate as it took me like 10 seconds to look up, it's mostly to prove my point). For someone to have read all of them in that year, they would need to read 900 books per day, or 37 per hour, or one every two minutes. That is literally impossible. And that's just talking about books, not even mentioning movies, tv shows, video games, or other forms of media. So for any given story, no matter how popular it is, there is an extremely high chance that any one person has not finished it yet, or may not even be aware of its existence.

Basically, what I'm saying is that having an arbitrary deadline after which it's okay to spoil literally anything you want is, to be perfectly honest, stupid and rude, because not everyone has the chance to read every book or watch every tv show or movie two weeks, months, or even years after it came out. So when you're dealing with spoilers, always give a specific warning telling people which story is being spoiled, and give them enough opportunity to click off the video, stop the conversation, or stop reading your internet post before continuing.

That's why in my youtube videos, whenever i mention any kind of book, movie, or other media i like, i always give people plenty of time to click off the video before saying spoilers, and even then, i try to be as vague as possible just in case someone who isn't ready accidentally stays. For example, i was originally going to have spoilers for Terraria in this post, with warnings showing you how to properly talk about spoilers, but i realized that i could make my point without needing to go into specifics, meaning that this blog post has zero spoilers in it.

Another thing people do is to say things like "skip like, two minutes ahead in the video to avoid the spoilers" and then talk about the spoilers for more than two minutes. If you're going to have spoilers, make it possible for non-psychic people to avoid them. Especially if the spoiler is for something the video isn't even about, like talking about harry potter in a minecraft video.

The last type of spoiler is a very different one than the other kinds, as it pretty much only applies to video or computer games. This type is when the developer of a game posts a spoiler of an upcoming feature of an unreleased game or update they're working on. For example, let's take the Terraria 1.3 update.

In the lead up to Terraria's biggest major update, 1.3, which included a ton of new features and a final boss, a lot of spoilers were posted by the devs on the forums. The community, impatient for the update, eagerly consumed these and then proceeded to immediately spread knowledge of every single thing spoiled to everyone they had contact with. This included youtube videos with spoiled content in the thumbnails, forum users making spoilers their avatars, and even, in one memorable case, literally one of the forum moderators putting a complete spoiler in his signature. This is significant because you cannot 'ignore' moderators(which hides their content), and you see their signatures below literally everything they post that isn't on someone's user profile.

Originally, i intended to avoid as many 1.3 spoilers as possible, so the content i encountered in the update would be exciting and fresh, but it was literally impossible without avoiding the forums completely. You shouldn't have to shun the internet until you've finished every single book, movie, tv show, or game you will ever be interested in. By the time the trailer rolled around, i had completely given up, and resigned myself to my fate and decided to watch the trailer. It spoiled almost everything that hadn't been spoiled already. I complained to one of the mods about it(the same guy from earlier), and he said "Don't worry, most of the content hasn't been spoiled yet!" He was completely wrong. Almost every single thing in the 1.3 update was spoiled minus the final boss(although literally every part of the lead up to the final boss was spoiled). Needless to say, i was a little disappointed.

The same thing is happening with the unreleased game Hytale. Literally almost an hour's worth of content has been spoiled so far if you combine the blog posts, gifs, images, the original trailer, tweets, and gameplay videos. For there to be more unspoiled content than spoiled content, the game will have to be bigger than Skyrim.

The reason this happens so much is because it generates hype. Most people aren't patient, and so they aren't willing to wait for the game to be released to find out what's in it. Like impatient kids trying to get a peek at their christmas presents early, they try and pry as much information as they possibly can out of the developers, pressuring and encouraging them to post lots of these spoilers. Unfortunately, they're not content with that, so not only do they read/watch these spoilers themselves, they fall over themselves trying to spoil it for others, by discussing it on forums, putting major spoiled features in youtube thumbnails and titles, and posting about it on various social media websites.

So why is spoiling things a rude action that people shouldn't do? You might say "But they're just enjoying the media in the way they like, they don't mean to ruin it for others." But there's a word for unintentionally doing something that hurts others: Thoughtlessness. When interacting with others, you are expected to think about how your actions will affect those around you before you do them. For example, blasting loud music in your car with the windows down. You might not intend to annoy people, but you do so anyway by not taking the time to think about how your actions affect others. It's the same with spoilers. If you're talking to a friend in public and you loudly spoil the ending to a popular tv show, you could try and defend yourself by saying "Well I'm talking to my friend, it's not my fault others don't want to hear what I'm saying, I'm not talking to them, they have no right to complain", but you would probably think differently if some people near you were having a conversation where they used offensive language and spoke loudly enough to annoy everyone within fifty feet. You would call that rude, and thoughtless, because it is.

Spoilers are arguably worse though, as an annoying conversation will annoy you for maybe a day, but hearing a spoiler for your favorite tv show or book can permanently taint the experience for you. You can't forget something that important to you, and because it was spoiled, you will never have the opportunity to experience it the way it was intended, and you will never get the excitement and surprise of seeing the plot twist unfold for the first time.

So to summarize:

-Give spoiler warnings before every major spoiler you talk about, specifically mention what the spoiler is for, and give people enough time to extract themselves before you say it.
-No, people have not 'had enough time'. Lots of people don't even know the story exists, but would love to experience it if they knew about it. Time is not a factor here.
-When talking about spoilers in public, talk quietly enough that people around you aren't likely to inadvertently be spoiled. In fact, talk quietly enough to avoid annoying people in public all the time, that's just basic manners.
-Something that you don't consider a spoiler might be a huge spoiler for someone else. Keep that in mind before you belt out plot details.

Some people might say, "I shouldn't have to avoid talking about things i like just because others aren't ready to hear it yet, i shouldn't have to sacrifice my enjoyment for them," but that's exactly what you force them to do when you spoil something for them. Having to put decent spoiler warnings before spoilers may be inconvenient for you, but getting your favorite story spoiled is far worse. Making a small sacrifice to help others avoid a lot of sadness is just a decent thing to do. Yes, you do have the right to spoil things, and no, this can't be enforced. But remember that there's no laws against being a jerk, but that doesn't make it any more okay.

So please, for everyone's happiness, stop spoiling things. Maybe someday your thoughtfulness will be repaid when someone avoids spoiling something for you.

And even if they don't, it's just a decent thing to do.

Wednesday, May 12, 2021

Response to "Ridding Your Monsters of Ableism"

So a while ago, i decided to check up on a writing blog i used to follow. I was quickly reminded of why i stopped reading their posts. The article i decided to read was called "ridding your monsters of ableism", and it was one of the least coherent things i have ever seen in my life. So in this post, i'll be responding to it.

Original post:https://mythcreants.com/blog/ridding-your-monsters-of-ableism

The article starts out like this:

"People create monsters that reflect the fears of their society, including fears about disability. Because of this, ableism has been incorporated into our depictions of monsters. In some cases, disability is used to make monsters seem dangerous, unsettling, or unpredictable. Other times, it’s used to give monsters weaknesses that heroes can exploit.

In each case, these depictions spread harmful stereotypes about what it means to be disabled. This is a real shame, because a good monster can add a lot to a story, and ableism detracts from that. So let’s have a conversation about ableist monsters and explore our options for ridding our monsters of ableism.

Content Notice: This article contains multiple examples of ableism, including ableist words, phrases, and some intensely ableist excerpts."


Intensely ableist? Wow, this must be bad. Let's see just how bad it-


"To understand why monsters with humanlike minds (sapient monsters) shouldn’t be described as having “low intelligence,” we must look at the real-world history in which some groups of humans were viewed as subhuman. In this history, racism and ableism intertwine in dehumanizing depictions of people of color as “unintelligent” and “primitive.” These bigoted depictions were used to justify conquest, slavery, displacement, and genocide. Sadly, some of this history is still alive and well in the form of modern white supremacy.

Modern depictions of monsters like orcs, goblins, and ogres are direct descendents of this terrible history. Not a lot of people know this, but J.R.R. Tolkien deliberately created orcs from the worst Asian stereotypes of his day. Over time, depictions of orcs shifted to incorporate racist stereotypes about Black people. The coding of orcs as racist caricatures is so ingrained that some alt-right people use orcs as a stand-in for people of color so that they can get away with saying racist things.

This is some disturbing stuff, and the depiction of monsters with “low intelligence” is similarly disturbing."



o_0

...If there's any ableism in this article, i'd be willing to bet it's coming from the person who wrote it. So apparently, we can't have stupid monsters because racist/ableist people use stupid as an insult against people of certain races or people with disabilities. Does that mean we can't have evil in our stories either, because racist people call people of certain races evil? Are we not allowed to use any words that have ever been used by bad people?

"Modern depictions of monsters like orcs, goblins, and ogres are direct descendents of this terrible history. Not a lot of people know this, but J.R.R. Tolkien deliberately created orcs from the worst Asian stereotypes of his day. Over time, depictions of orcs shifted to incorporate racist stereotypes about Black people. The coding of orcs as racist caricatures is so ingrained that some alt-right people use orcs as a stand-in for people of color so that they can get away with saying racist things."

OK first off, the orcs in Lord of the Rings were mostly based off the mongols. You know, Genghis Khan's army he used to try to take over the world, the guys that murdered everyone who resisted them? There's absolutely no similarities between asians(or even stereotypes of asians) and orcs. Also, i have literally never seen people compare black people to orcs until you did. If you look at orcs and immediately think "yep, those are black people" maybe you're the racist one.


"The Dungeons & Dragons 5th Edition Monster Manual discusses the mental capacity of ogres in profoundly ableist terms in a subsection titled “Legendary Stupidity.”
That would be a good name for this article.

 'Few ogres can count to ten, even with their fingers in front of them. Most speak only a rudimentary form of Giant and know a smattering of Common words. Ogres believe what they are told and are easy to fool or confuse, but they break things they don’t understand.'

This is nothing less than a toxic stereotype of what it means to have a cognitive or developmental disability. And it is being used for a monster that is depicted in the Monster Manual as lazy, violent, gluttonous, and “primitive.” Not only is this a negative depiction of disability, but it is also entwined with racist depictions of tribal cultures as “primitive.”"



Bruh, giants were not made to be a stand-in for disabled people. They were made to be monsters. You are quite possibly the first person in history to think that giants are a secret insult to disabled people.
Also, describing tribal cultures as primitive? Well yeah, they are. Primitive isn't an insult. It's a descriptor. It means simple or not advanced. It's referring to their level of technology. There is nothing racist about that.


"Ableist terms like “simple,” “dimwitted,” and “stupid” are regularly used when describing monsters with “low intelligence.” In addition, these monsters are regularly compared to animals – a classic dehumanizing tactic that has long been used against both people of color and people with disabilities. A blatant example of this is in the description of hill giants in the 5th Edition Monster Manual.

'The hill giants’ ability to digest nearly anything has allowed them to survive for eons as savages, eating and breeding in the hills like animals. They have never needed to adapt and change, so their minds and emotions remain simple and undeveloped.'

The worst part of these toxic descriptions is that they exist to create monsters that heroes can kill without guilt – no questions needed. Any ogre or hill giant can be killed on sight, allowing the story to skip straight to dramatic action scenes. In the fiction of the game, killing these monsters makes the world a better place – but that’s genocide."



Are you seriously complaining that killing fictional giants that eat people is genocide? This is like that guy that complained about animal rights in a game called "Monster Hunter"(yes that actually happened). They're monsters. They're there to give the player something to fight. It's not that complicated. Are you going to say that the ghosts from pac-man are offensive because depicting dead people as bad guys is offensive to people who have lost friends or family members? It's a g a m e.


"The justification that hill giants are an “evil race” doesn’t help, because the concept of an “evil race” originated in the stereotypes and violence of the real world.

If we want to stop recreating this terrible history in our games, we need to let go of the concepts of an “evil” or “stupid” race. Let’s move on to better monsters and villains that don’t send the harmful message that some real-world people are less human."



They... They don't... You are one of like five people who has ever had that thought cross their mind when thinking about games. And all of them liked that extra credits video. You know the one.


"Another way that ableism comes up is the depiction of ugly monsters as “deformed,” “twisted,” “misshapen,” and “unnatural.” These depictions use ableist descriptions of disabled traits, such as hunchbacks and atypical limbs, in an attempt to create revulsion in their audience. In the 5th Edition Monster Manual, there is no better example of this than the description of the fomorians.

'The most hideous and wicked of all giantkind are the godless fomorians, whose deformed bodies reflect their vile demeanors. Some have facial features randomly distributed around their misshapen, warty heads. Others have limbs of grossly different sizes and shapes, or emit terrible howls each time they draw breath through misshapen mouths. Their wretched appearance rarely evokes sympathy, however, for the fomorians brought their doom upon themselves with the evil that rules their hearts and minds.'

These ableist descriptions of disabled bodies being “wretched” and “deformed” send a terrible message about what it means to be disabled. In addition, this example also clearly shows how these stigmatizing descriptions of disability are also being used to represent moral failings. The idea that whether or not a person meets an ableist beauty standard reflects their inner worth is horribly stigmatizing. Not surprisingly, this idea is a common dehumanization tactic used in many other forms of oppression, including racism, sexism, classism, and ageism.

If we want to make monsters that are grotesque, unnatural, or unnerving without being oppressive, we need to move away from traits that real-world people have. Fortunately, in speculative fiction, we have a lot of options for traits that go beyond the bounds of nature."



Bruh, they're literally just people that were turned into monsters because they were evil. This is a pretty common thing in fiction. Also the fact that you read that passage about the fomorians and immediately think "disabled people" is kinda disturbing to me.


"Sensory Disabilities

Blind monsters are by far the most common monsters with sensory disabilities. Despite having an easily recognizable disability, blind monsters are regularly played for laughs, where they stumble around like a sighted person with a blindfold on. An interesting example is the three gray witches from Greek mythology who share one eye between the three of them. Despite each of them spending two-thirds of their life blind, in both versions of The Clash of the Titans these witches struggle to cope when Perseus steals their eye. They beg for him to return it, and when he throws it on the ground, they stumble and grope after it, demonstrating a complete lack of the skills and tools that actual blind people use. In this incredibly stigmatizing depiction of blindness, these three witches are simultaneously portrayed as comedic, horrifying, and pathetic."



Bruh, it's a greek myth. Do you really expect the people that came up with it to perfectly accurately portray blindness? How is this stigmatizing? This is not supposed to be a representation of real life blind people.


"This example demonstrates a huge problem in the depiction of blind monsters: they are based on a stereotypical and inaccurate understanding of blindness. This comes from the myth that sighted people can experience what it is like to be blind by putting on a blindfold. Research has shown that simulating blindness in this way makes sighted people think that blind people are less capable of functioning. In fact, these sorts of “empathy exercises” actually increase stigma against blind people.

Because of this stereotype, rather than exploring what blindness is actually like, sighted creators focus on replacing sight. The 5th Edition Monster Manual has a great example of this in “blindsight.”

'A monster with blindsight can perceive its surroundings without relying on sight, within a particular radius.'
'Creatures without eyes, such as grimlocks and gray oozes, typically have this special sense, as do creatures with echolocation or heightened senses, such as bats and true dragons.'

For creatures like oozes, blindsight is a completely undefined, sight-like sense that has no properties of its own – it is simply a replacement for sight. For other creatures like bats and dragons, real senses like echolocation are being treated as equivalent to sight, rather than being accurately described as unique senses with their own strengths and limitations."



Uh, yeah, because it's a game. If they were to try to perfectly replicate realistic blindness, the D&D instruction manual would be even bigger than it is now. In case you haven't noticed, Dungeons and Dragons isn't intended to be perfectly realistic. Using something like blindsight is way easier to incorporate into a game than trying to perfectly emulate real life.


"Taken together, these depictions of blind monsters perpetuate stereotypes and stigma, rather than an accurate understanding of blindness. When other sensory disabilities, like deafness, come up, they experience similar patterns of misrepresentation. If monsters with sensory disabilities are going to be portrayed, it is important that they be depicted with greater respect and accuracy."


We need to depict monsters with respect? What are you, their lawyer? They're monsters, fictional ones at that. They need respect about as much as voldemort from harry potter. Never once have i looked at the falmer from skyrim and thought "Aha, yes! This must be a depiction of blind people in real life! I must be ableist against them!" Do you want them to have guide dogs or something?


"“Insanity” is an inaccurate and stigmatizing concept that has long since been left behind by modern medicine. It comes from a time and place wherein people thought that mental illness was contagious. At that time, “insane” was used for anything that resulted in “abnormal behavior,” including mental illnesses, certain physical disabilities, and the behaviors of stigmatized groups, like unwed mothers. This terrible history also includes “insane” people being institutionalized, tortured, and experimented upon.

One of the things that makes the concept of “insanity” so inaccurate is that it lumps all types of mental divergence together. Because it was never based on the specifics of real mental illnesses, “insanity” has not kept pace with our developing medical understanding of the mind. Instead, it remains a toxic stereotype about people with divergent minds being dangerous, out of control, irrational, and disconnected from reality."



Yeah, that's probably because some mentally ill people are dangerous, out of control, irrational, and disconnected from reality. Like people who are high as a kite on certain drugs. Insanity means that someone has a poor grasp on reality that makes them behave in an erratic, unpredictable, and sometimes harmful way. Kinda like this article.
And yeah, while people with mental illnesses were treated horribly in the past, it doesn't mean that everything related to it is offensive to them.


"Because “insanity” remains a broad and amorphous concept, it is used many different ways in storytelling. Sometimes the stereotype of mentally ill people being dangerous and out of control is drawn on to make monsters seem more threatening. Other times, the stereotype about mentally ill people being irrational and disconnected from reality is used to explain erratic and unpredictable behavior. In addition, the idea that terrible things “drive a person mad” is used to accentuate horror and demonstrate psychological harm.

Once again, the 5th Edition Monster Manual has an example that effectively illustrates this.

'Of all the terrors created by foul sorcery, gibbering mouthers are among the most wicked and depraved. This creature is the composite eyes, mouths, and liquefied matter of its former victims. Driven to insanity by the destruction of their bodies and absorption into the mouther, those victims gibber incoherent madness, forced to consume everything in reach.'

Here “insanity” acts as an explanation for this monster’s incoherent babbling and is used to represent the psychological torment that these victims endure."



Ok, and? I genuinely can't figure out why you have a problem with this bit. I don't normally get triggered by reading dungeons and dragons manuals.


"Finding Disabled Traits in Your Monsters"


Oh boy, this is gonna take a while


"Below is a checklist you can use as a starting point for finding and examining a monster’s disabled traits. Keep in mind that some of these traits, like “insanity,” are inherently stigmatizing, while others can be neutral or stigmatizing depending on the context. For example, depicting a blind monster “comically” stumbling around is ableist, but accurately depicting a blind monster is fine.

When reviewing your monsters, check for:

Atypical Humanoid Bodies: This includes hunchbacks, joints that bend in unusual ways, bulging eyes, “twisted” or “deformed” bodies, and limbs that are unusual sizes and shapes.
Limited Mobility: Key words to notice include “shambling,” “shuffling,” “lurching,” “lumbering,” “limping,” “hobbling,” and “stumbling.” Also watch for body parts that are dragged along as the monster moves."



It's official boys, crocodiles and alligators are ableist. They drag their tails along behind them when they move. #cancelcrocs


"Ugliness: This includes descriptions of stigmatized bodies, such as fat, gaunt, or elderly bodies, as well as things that are considered disfigurements, such as blemishes, scars, pockmarks, and blotchy skin."


So our monsters need to look like models from a Dove commercial? That's gonna be strange. Also, these things are 'stigmatized' because they're usually bad. Being too fat or skinny comes with a ton of health problems, which is why people usually try to avoid it. All the other things can be signs of illnesses or other health problems, which is, again, why they're seen as bad.


"Diseases, Sores, and Growths: Look out for symptoms of disease, such as labored breathing, as well as words for sores and growths, such as canker, infection, warts, lumps, moles, pimples, puss, blisters, and boils."


whY? Do you really think people are gonna see monsters like this and think "This must mean that all sick people in real life are monsters! I should go be ableist to them!" Again, these features are just signs of disease, which is scary. Nothing ableist about this. It's the same reason why zombies and skeletons are scary, because if you see someone with their innards exposed, there's probably something wrong with them. Just remember the ABC's of wound care:

A
Bone
Coming through the skin is very bad.

Of course, zombies are probably cancelled too because they exhibit signs of canker, infection, warts, lumps, moles, pimples, puss(also it's spelled 'pus' by the way), blisters, and boils.


"Sapient Beings With “Low Intelligence”: Words to look out for include “stupid,” “dumb,” “simple,” “dimwitted,” “idiot,” “moron,” “primitive,” and “savage.”
Any Recognizable Disabilities: This includes being blind or deaf, having cataracts (white eyes), having prosthetic body parts, and using medical technology, such as respiratory equipment."



There goes like half of the bad guys from star wars. Darth vader and general grievous are gone, plus bane from batman. How is using medical technology ableist? "Bad guys used bandaids in this one game i played so people who use bandaids must be evil" no one thinks like that. If a villain gets his leg cut off by the hero, does that mean he must immediately be removed from the story because he is now disabled?


“Grotesque,” “Deformed,” and “Unnatural” Creatures: Related words to notice include “warped,” “broken,” “disgusting,” “repulsive,” “freakish,” “disfigured,” “twisted,” “contorted,” “malformed,” “mangled,” and “misshapen.”
“Insanity”: Words to look out for include “mad,” “crazy,” “unhinged,” “deranged,” “lunatic,” “maniac,” and “psychopath.” Also, watch for monsters that “drive people mad.”

Once disabled monster traits have been identified, investigate each one thoroughly. Is this trait being used to make the monster feel dangerous, create revulsion, or to explain erratic behavior? Is a disability acting as an exploitable weakness? Does the depiction of this trait send a negative message about what it means to be disabled? Are any disabilities being misrepresented? If the answer to any of these questions is yes, then this is a stigmatizing depiction of disability that needs to be fixed."



Remember what showed up on that list of "ableist" terms. It'll come in handy later in the article.


"Designing Monsters Without Ableism"


This is gonna be a short section


"Use Neutral Species Instead of “Good Races” or “Evil Races”

Psychological researchers at Tel Aviv University have defined racial essentialism as “the view that racial groups possess underlying essences that represent deep-rooted, unalterable traits and abilities.” Their research has shown that racial essentialism affects not just what people think, but how they think. This leads to increased bias, stereotyping, and discrimination.

In speculative fiction, racial essentialism shows up as the idea that fantasy and alien “races,” such as elves and Vulcans, each have many biological, behavioral, and cognitive traits that every member of that “race” shares. It is this racial essentialism that tricks people into thinking that “evil races” and “stupid races” are okay. Ditching racial essentialism is a key part of removing both racism and ableism.

So what do we do instead? Creating diverse, fantastical “races” is part of the fun of speculative fiction. We want to have stories about elves, orcs, Vulcans, and Klingons.

To start out with, let’s shift from the language of “race” to the language of “species.” Race is a social concept that we use to talk about different groups of humans. Because race is not a real biological category, it is important that we don’t act like it is. In contrast, species are real, biologically distinct groups. Because the fictional “races” of speculative fiction are intended to be biologically different, they are best referred to as different “species.”



Uh, race is a real biological category. That's literally the whole idea. People who are descended from other people(a large amount of the world's population, i'm told) will often inherit features from them. You can't look at white people, black people, and asians and tell me with a straight face that there's no difference between them. Skin color, height, and face shape are all determined largely by race. It's okay to say that different races are physically different. That's a fact. The problem is when you say that their physical differences affect their minds, thoughts, personalities, or value as human beings. Saying black people are black and white people are white does not do this. It's like describing eye color.
Also, why do you keep talking about race? Isn't this article supposed to be about ableism?

I have actually considered calling fictional races species instead, but the fact that they can usually interbreed and produce offspring capable of interbreeding would imply that they are the same species.


"However, just shifting language isn’t enough. We also need to remove essentialist concepts from the way different species are designed and discussed. This starts with removing value-laden concepts, like “good,” “evil,” “intelligent,” “unintelligent,” “beautiful,” and “ugly,” from species descriptions. Instead, species descriptions should focus on neutral physical and mental traits, like having wings or being easily startled."


nOPE, you can't say "easily startled"! That's offensive to people with PTSD, anxiety disorders, or schizophrenia!


"These biologically based, neutral traits should also be limited in scope. Anything more complicated, like behaviors and skills, are cultural traits and should be kept separate."


Bruh, literally every species on the planet has behaviors and skills unique to their species. Fish can't swim so well just because they have good teachers. They're literally built for it. And you can't tell me that behaviors aren't determined by species. Get a pet poodle and a pet badger and tell me which one behaves better or tries to claw your face off less.
A russian group did an experiment where they bred two groups of foxes. The first group was bred only from the most friendly of each generation, and the second was bred from the most aggressive. A couple decades later, they have friendly, almost dog-like foxes from the first group, and vicious, violent foxes from the second that they describe as "dragons".

Also, isn't the entire explanation of dogs supposed to be that they were bred from wolves to be more friendly to humans?


"Another essentialist concept that needs to be removed is the idea that species are uniform. Just like the real world, there should be a wide range of diversity within each species, including disabilities. Just because most fairies are born with wings doesn’t mean that all fairies are."


Find me a wingless robin and we'll talk.


"This diversity can be highlighted by talking about common variations within the species. In addition, it is helpful to move away from absolute language that implies that all members of a species share the same traits and instead talk about common physical and mental traits of that species.

When depicting the mental traits of each species, research and consultation are particularly important, because it is easy to accidentally fall into ableist stereotypes. It can help to model the common mental traits of species on real-world neurodiversity. For example, there are similarities between anxiety and certain cat behaviors. Based on this, a catlike humanoid species could be created to incorporate some characteristics of anxiety, such as high awareness and being easily startled or overwhelmed. The process of researching anxiety for this species will make it easier to avoid the kind of false assumptions that come with stereotypes."



You literally just spent an entire section talking about how you should avoid real-life disabilities in fictional species/races and now you're telling us to do it. Make up your mind!


"Recast Sapient Monsters as Villains

So if we aren’t going to use “evil races,” what do we do when we want sapient monsters for our heroes to fight? Use villains. I suggest reserving the word “monster” for any creature that has an animallike mind, while “villain” is used for any sapient being that does unethical things. Depending on the story, villains can be isolated individuals, like an evil necromancer living out in the wilderness, small groups, like a band of raiders, or large groups, like a faction of xenophobic political extremists.

Be careful when choosing what species the villains and heroes are. Because of the history of coding orcs as people of color and elves as white it sends a harmful message if all of the villains are orcs, while all of the heroes are elves."



I'm gonna stop you right there. You are the only one drawing parallells between fictional races and real life races. Especially when these stories already have real life races as they include humans. Also, i have literally never seen a story where all the orcs are evil and all the elves are good.
In The Lord of the Rings, for example, the orcs are(mostly) evil because morgoth/melkor created them to be a slave race by mutating elves. Tolkien himself struggled with the idea of a race always being evil, and eventually decided that the reason all the orcs in the book are evil is because they're under the control of sauron. That's why they panicked and scattered when the ring was destroyed. There were actually plenty of good orcs that turned to peaceful lives once they were no longer being controlled by sauron.
Also, the elves were far from universally good. In the hobbit, the wood elves not only kidnapped bilbo and the dwarves just because they didn't want to tell them where they were going, but they literally live in the dark and spooky giant-spider infested forest. That's not even mentioning all the stuff that happened in the silmarillion. Do some research next time.


"There is no way to fully escape this history, so it is important to make sure that for every villainous orc there is at least one heroic orc, while elves are not exempted from being villains."


So now we have to count every single character from every single race and make sure we have a perfect balance of good and evil members? That'll take forever! Plus, i hardly think that Intentionally treating orcs like black people and elves like white people is a step forward.


"Explore Non-Ableist Strengths and Weaknesses"


Remember how i told you to keep track of the list of ableist features? This is where that comes in.


"Certain types of traits can be used to make monsters more dangerous or horrifying, such as strong defenses or body horror. These traits are useful for replacing ableist traits. The following list is full of ideas for these replacement traits.

Animal Body Parts: In particular, insects and sea life are diverse groups of animals that are an excellent source of inspiration. For example, a monster could have centipede legs, fly eyes, a segmented body, stinging tentacles, a glowing lure, or transparent skin.
Built-In Weapons: Animals also provide inspiration for weapons. Extreme strength, claws, fangs, spikes, antlers, and horns are most common, but there are other options, like needles, stingers, suckers, poison, harpoons, and stunning electric pulses. In addition, some weapons can be used in unusual ways, such as blades that pop out from unexpected places, fangs that rotate sideways, and ratcheting club arms with a shattering punch."



Previously on Mythcreants: These things are ableist
Atypical Humanoid Bodies: This includes hunchbacks, joints that bend in unusual ways(centipede legs), bulging eyes(fly eyes, or 'fleyes' if you will), “twisted” or “deformed” bodies, and limbs that are unusual sizes and shapes(stinging tentacles, blades in unexpected places, rotating fangs, and club arms).

Half of these are literally things the author themself said were ableist. This article has the consistency of pudding.


"Unusual Kinds of Harm: This can be direct harm, such as draining vitality(offensive to physically weak people!), stealing breath(offensive to asthmatics!), turning people to stone(good grief man, have you never heard of Fibrodysplaysia Ossifficans Progressiva?! You just insulted an entire group of disabled people!), absorbing abilities, or feeding on emotion(whoah, offensive to people with depression!). Or this can be indirect harm, such as starting a rockslide, collapsing tunnels, magically animating plants, controlling an element, or creating extreme weather.
Enveloping Forms: Some monsters can grab, envelop, or surround their targets. For example, oozes can engulf, snakes can wrap around, tar monsters can catch, packs can surround, swarms can envelop, tentacles can grab, and large monsters can swallow whole. Monsters can also use tools to envelop, such as webs, vines, pits, quicksand, and whirlpools.
Body Horror: Some body horror is ableist, but a lot isn’t. It helps to get inspiration from nature and to use things that aren’t possible in the real world. For example, a monster with no skin, swarms of parasites that chew their way into their victim’s body(yeah that has literally never happened at any time in the real world as parasites aren't real /s), a monster made up of internal organs, and a creature that slowly transforms its target into fungus."



Ahem, quote from the "these things are ableist" section: Ugliness: This includes descriptions of stigmatized bodies, such as fat, gaunt, or elderly bodies, as well as things that are considered disfigurements, such as blemishes, scars, pockmarks, and blotchy skin.
Diseases, Sores, and Growths: Look out for symptoms of disease, such as labored breathing, as well as words for sores and growths, such as canker, infection, warts, lumps, moles, pimples, puss, blisters, and boils.
“Grotesque,” “Deformed,” and “Unnatural” Creatures: Related words to notice include “warped,” “broken,” “disgusting,” “repulsive,” “freakish,” “disfigured,” “twisted,” “contorted,” “malformed,” “mangled,” and “misshapen.”

The only body horror left after that is clowns and plastic surgery. And granted, those are pretty scary, but they don;'t have the same coolness factor as eldritch abominations.


"Strong Defenses: Toughness, armor, spikes, agility, and regeneration are most common, but there are other options, like poisonous skin, slippery skin, wads of choking slime, corrosive blood, toxic feathers, body parts that fall off(Oh the humanity! Now you've offended people with leprosy! Does the ableism never stop?), ink clouds, and terrible smells(Fish odor syndrome (trimethylaminuria) is a genetic disease; symptoms are often present from birth. Fish odor syndrome is characterized by an offensive body odor and the smell of rotting fish due to the excessive excretion of trimethylaminuria (TMA) in the urine, sweat, and breath of affected individuals).
Mobility Advantages: Monsters that move through their environment with great speed and ease have a significant advantage. Most often this is a fast land creature or flying monster, but it can also be one that climbs walls, moves rapidly through the earth, attacks from the water, or lives in a maze only it knows.
Unknown Forms: The unknown can be more frightening than the known, so any trait that interferes with the perception of a monster’s form can make it more intimidating, such as exceptional camouflage, being covered in shadows(offensive to black people!), or glowing so brightly that it can’t be looked at directly(offensive to white-wait, no one cares about that).
Harmless Appearance: The contrast between a harmless appearance and the danger beneath the surface emphasizes how threatening a monster is. Looking harmless also helps a monster get close to prey. Harmless-seeming monsters can look like a child, be cute and fuzzy, act frightened, sound like an injured animal, look physically fragile, make beautiful sounds, or take the form of a valuable object.

In addition to having useful strengths, monsters usually need weaknesses for characters to exploit. Treating disability like a weakness is stigmatizing, but fortunately, there are many other weaknesses that can be used instead."



Uh, disability is a weakness. That's why it's called "Disability". It "Disables" your "Ability" to do things. People with one leg/no legs can't walk. People with no arms can't clap or hold things. People with mental illnesses have a myriad of different difficulties. By definition, a disability is bad.


"For monsters, the most commonly used type of weakness is a vulnerability to a specific type of harm, such as an ice monster that is vulnerable to fire. However, things that attract or frighten monsters can also be used as weaknesses, as can mental traits, like an intense focus(offensive to people with autism!) or distractibility(offensive to people with ADHD!).

Treat Disability as Neutral

To create disabled monsters that are respectful representations, disability needs to be treated as a neutral trait. This means that disability isn’t used to make a monster feel more or less threatening, nor is it portrayed as either positive or negative."



Again, all disabilities are negative. That's why we call them that.


"That means stereotypes must be replaced by accurate depictions of disability. Based on research and consultation, work out how the monster’s disability affects its life. Does this disability affect where the monster lives, how it gets around, the way it communicates, or how it gets food? How does the monster deal with any limitations created by its disability?"


Apparently not medical devices, since you outlawed them earlier in the article.


"Delving into the skills and abilities that monsters use to meet their needs is helpful for avoiding stigmatizing depictions of disability that focus on limitation. While it is true that disability can create limitations, that isn’t the only way to experience disability, and many of the limitations experienced by disabled people are created by accessibility barriers. Disabled monsters don’t have access to accommodations and assistive devices, but they wouldn’t exist if they didn’t have ways to address the most important access barriers in their lives."


So you want us to give our monsters wheelchairs or something? Like, yeah, if society had more things designed with disability in mind it would be easier for disabled people to get around and do things, but you can't ignore the fact that's just treating the symptoms. If no one had disabilities to begin with, we wouldn't need accommodation.
This website has also often said that you should never portray disabilities as "bad", and disabled people in stories should never want to have their disabilities cured. This makes it seem a lot like they care more about not offending the disabilities themselves rather than the people with the disabilities.

To the person who wrote the article:

I have Autism and OCD, and they suck. My autism makes it hard to socialize and understand people, and my ocd forces me to do specific, repetitive things or face excruciating mental pain. I constantly have vivid intrusive thoughts. And here you are, a non-autistic person, telling me i shouldn't want to be cured, i shouldn't see my illnesses as problems, i should embrace these things that cause me so much pain and base my entire identity on them. Well guess what? YOU'RE the ableist one. YOU'RE the racist one. YOU'RE the offensive one. You're treating these mental illnesses like some wonderful, unique thing. You're the kind of person to say "You're not disabled, you're special. You have superpowers. You're just differently abled."

That's like telling someone with cancer they're just "Different" and "There's nothing wrong with them" and "They don't need treatment, they're just unique and special". Stop patronizing us. I have several family members and friends with multiple disabilities like asthma, food allergies, and one who literally can't even get out of bed most of the time and has to work to breathe. We want to be healed of our disabilities because THEY HURT US. They're DIS-ABILITIES. It's literally in the name.
Sure, there probably are people out there who have disabilities but don't mind. That's great. I'm happy for them. I even envy them a little. But not all of us are like that. That's proven by the abundance of medication and prosthetics there are now. I have yet to see a disabled person say "Nah, i don't want a robotic arm, i'd rather just be armless the rest of my life" or "I love having OCD, i refuse to take any medication or see a therapist about it".

With all due respect, Maybe the reason you get so offended by people using words like "stupid" and "insane" and "crazy" is because this article is all of those things. As i said in the comments of that extra credits video, "If everything you see is racist, maybe you're the racist one".

Monday, July 22, 2019

Elder Scrolls 6 Wishlist Part 2

This is the second part of my Elder Scrolls VI Wishlist. You don't have to read them in order, but i would suggest it as i'll be referencing things i suggested in part I. I'm also going to be using Skyrim as a reference.


Also sorry for the weird spacing blogger is garbage


NPC's



In Skyrim, a lot of NPC's feel like filler, for example, repeating the same line over and over again whenever you get near them, or just saying "Yes?" or "Need something?" repeatedly when you interact with them rather than actually behaving like sentient beings. In ESVI, i would like to see an expansion of their behaviors. For example, instead of just wandering around all day, they would talk with other NPC's(and not just for quests, like klimmek), like in Oblivion. They would also have varied behaviors, for instance, one day they might farm, another day they might take a walk around the city, another they would go to the inn, etc. More adventurous NPC's might even venture outside of the town and explore. Having NPC's do the exact same thing every day makes them feel like, well, robots rather than people. For example, all the forgemasters. Every day they would get up, forge stuff, and then go back to bed. Now i can understand them doing that most of the time, as it's their job, but having them take breaks every now and then would be nice. Maybe on one of the days of the week, all NPC's would take a day off from work and do something different.




Also, each NPC should have their own personality. For example, one NPC might hate all crime and report you to the guards if they catch you stealing, while another might just comment on your skills. Each NPC would have certain things they like and things they dislike, which would have an impact on your relationship with them. So if your follower hates the daedra, they would refuse to accompany you on a daedric quest, while another would happily follow you, and maybe even encourage you to seek out the daedra.

I would also bring disposition back. Each NPC would have a base level of how much they like you, and doing different things would raise or lower that level. So using Skyrim as an example, if you're wearing full stormcloak armor, someone who supports the imperials would have a slightly lowered opinion of you, while wearing imperial armor would raise their opinion of you.




Crime and Punishment


In Skyrim, if you steal something worth 1 gold, the guards will demand you pay the fine, or pay with your blood. Like dude, it's 1 gold, chill. And if you accidentally hit someone because you clicked through their dialogue too fast, everyone nearby, not just the guards, will immediately attempt to wipe you off the face of the planet.


First off, there should be a window where if you sheathe your weapons after hitting someone or drop the item you stole, people would assume it was an accident and not try to kill you in revenge. If a guard catches you, there should be a dialogue option for you to say "Sorry, that was an accident." and depending on the severity of your crime, the guard would believe you. For example, if you only stole one item, the guard would be more likely to believe you than if you unlocked a display case and stole everything inside. Higher speech levels would let you get away with saying it was an accident even with bigger crimes.


When you resist arrest, if you aren't attacking anyone, guards will try to brign you into custody non-lethally. So if you steal something, resist arrest, and run away, the guards would do things like shield bashing you, or casting slow or paralyze spells. That way, you won't end up in the middle of an impromptu civil war because you stole a sweetroll. However, if you have a higher bounty, the guards will just try and kill you, as they do in Skyrim.


Jail should also be more interesting. Instead of just sleeping through your sentence, you should be assigned a task to do to work off your bounty, like mining, chopping wood, killing rats, cleaning or building, etc. The worse your crime was, the more challenging of a task you'll be required to do. So if you commit multiple murders, you might have to kill a dragon(without your usual gear) to finish your sentence.


Also people wouldn't be psychic and be able to tell which of your 29,500 gold pieces is stolen, so you would be able to sell most stolen goods unless they're super unique.




Speech


In Skyrim, speech was pretty boring. It increases when you buy or sell stuff and sometimes when you choose certain dialogue options. I would expand the system.


First, i would make a few base dialogue options that you could use in pretty much any relevant situation, such as "Yes", "No", "I'm done talking", "Can i help", "Tell me more", etc. There wouldn't be any "Click the only available dialogue option to proceed to the next part of the conversation". You would only have the prompt to speak if there was something relevant for you to say, and more than one dialogue option. So if someone is talking about how they lost their sword, you might have the option to offer to help, wish them luck, laugh at their misfortunes, or tell them you don't really care. There would also be a "Sorry, i didn't catch that" option so if you accidentally skipped a piece of dialogue, you could have them repeat it.

If you were trying to persuade an NPC to do something, you would also have a lot more options. For example, if you're trying to get information, you could offer a bribe, threaten them, ask them nicely, or ask if you could do something for them in exchange. It would also take the NPC's personality into question, so if you were trying to persuade someone to explore a cave with you, and they were reluctant because of the danger involved, you might have the option to either assure them you'll keep them safe, or mock them for being a coward. Depending on the character, one option would work while the other wouldn't. This would actually require you to think about what you're saying, and increase immersion.


As for intimidation, it should be seriously overhauled. In Skyrim, a level 100 player with full daedric armor could talk to someone and be called a "Pathetic milk-drinker". I don't know about you, but if i saw a guy with full daedric armor, i'd respect him. I would change it so your level, equipment, and combat stats would determine how easy it is to intimidate someone, with some people requiring just a few harsh words, and others suicidally trash talking people who can onehit dragons.




Quests


Quests are a huge part of Elder Scrolls games, and they were handled terribly in Skyrim. Most of them were simple "Go to this dungeon and kill the boss to get the thing and bring it back here", and you had no choices at all. Here are some of my ideas to fix this:

First off, There would be a lot more quests that would allow you some more freedom. In Skyrim, you need to follow a very specific chain of events for most quests, such as running through a cave killing things or talking to different people in a certain order. You are required to do each step to complete the quest, so it's basically railroading you. Some quests will offer choices but the choices don't actually have an impact on the quest. I would have it so you often get a goal for a quest, but it's up to you as to how to complete it. So you might have a quest where you need to get a rare piece of jewelry for someone, and they tell you about a place you can steal it from. However, you wouldn't have to steal it, so you could, instead, do something like buy the jewelry(from the guys you can steal it from or elsewhere), sneak into where the jewelry is and steal it, kill everyone who's guarding it and steal it, make friends with it's owner and convince them to give it to you, or even craft one yourself.




Magic


Magic was objectively horrible in Skyrim, and Elder Scrolls 6 definitely needs to completely overhaul the system to make it work.


First off, instead of having so many different 'unique' spells which are just clones of other spells but with different stats(looking at you, icy spear), there would be a bunch of different effects that you could unlock for each spell. So you could start off with a flamethrower type spell, and later unlock an option to charge it up and shoot a single fireball instead, or just repeatedly shoot fireballs as long as the button is held down. So you wouldn't need to unlock one spell that constantly shoots a stream of ice but does very little damage, one spell that charges up and shoots a spike of ice which is your only option for increased damage(so if you want to just shoot a constant stream but actually also deal damage then you're out of luck), another spell that charges up and shoots a spike of ice but does a little more damage, and then a spell that sprays ice like everywhere but deals crap damage and can also hurt you and that's literally almost all the ice spells in the game so you basically only have 3 different options which you're forced to use as you level up.

*ahem*

This way, you would be able to create your own custom spells, like in oblivion. So you could have different effects like constant beam, autofiring projectile(holding the mouse button down constantly shoots, clicking once shoots once), charged projectile(holding the mouse button down charges up damage and releasing shoots once), touch(applies on touching an enemy), self, projectiles from the sky, etc.


Additionally, instead of buying a ton of hardly different spell books, you would be able to unlock new magical abilities by leveling up. So at first you might only have a charged projectile fire spell, but as you level up your magic skills, you would be able to unlock things like constant beam, touch, resistance(to frost, fire, or lightning magic), etc. Spell tomes would instead unlock new types of magic, so a breton or nord might start off with ice magic and have to use a spell tome to unlock fire or lightning. Spell tomes could also automatically unlock a new type of spell, like atronachs or healing, so you would need spell tomes to unlock most magic trees and then you could just upgrade from there by leveling up your magic skill.


There would also be a lot more spell options, like chameleon, speed, cure disease, etc.


Bound armor and weapons would have many different variants as well, but need to be unlocked by finding real versions of the items first. So to have bound daedric armor you would first need to find daedric armor, and then you would be able to summon any weapon or armor you had previously discovered.


Finally, you would be able to choose how powerful your spells are. So you would have a slider in your inventory you could use to adjust how much power you want to use for casting a spell. More power increases the efficacy of the spell, such as damage, duration, etc. but also increases magicka cost. You would also be able to create presets to quickly shift from one spell strength to another, so the 1 key might be bound to a lightning spell that uses only 50% magic power so it's weaker, but it takes less mana, while the 2 key would give you the same spell but with double damage and mana cost.




Misc. and everything else


I would also add a bunch of different small systems that can interact with each other, which would make quests and just general gameplay far more interesting. In Skyrim, there's a quest where you pose as a chef to kill the emperor by poisoning his food. This is the only time in the game you have the option to do this. Instead, i would make it so NPC's would sometimes eat food lying on tables, and you would be able to add potions to different foods. These two mechanics alone would allow you to poison pretty much anyone who eats, get them drunk, or even give them positive effects. You could design quests around this, by having one option for getting information from someone be to get them drunk and interrogate them, or have one where you need to encourage someone to do something dangerous, so you give them a strength potion, etc. Making a bunch of little systems like this would greatly increase immersion and freedom.


So that concludes part 2 of my Elder Scrolls 6 Wishlist. I know it took like a year but hey this is harder than it looks. Any comments or feedback of any kind would be greatly appreciated.

Thanks for reading, and have a nice day!